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| Ideas For Future Virtual Worlds |
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posted by Editor on Friday August 23, @03:53PM
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This editorial on About.com offers six suggestions for future 3D worlds on the Web, based on the ability to provide real-time interactivity, multiple viewpoints, and multiple viewers and articipants. For example, a virtual world could be used to relive historic battles and wars, such as the American Civil War. The world could recreate the battlegrounds of any war, and participants could fight the war with avatars. Also, a virtual world could recreate movie stars' homes or vintage TV show sets, including avatars of the movie stars or TV characters that inhabited these dwellings, and participants could interact with these characters. Another possibility is true crime recreation, since any crime can be recreated in 3D (see O.J. Simpson murder simulation), especially if it was filmed. For example, a site could recreate President Kennedy's assassination based on the Zapruder film, allowing visitors to test out all the different theories.
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by Anonymous Coward on Saturday August 24, @01:56PM EST (#1)
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You're not really going to pull people online into a 3D environment by giving them things that they can find in everyday life, let alone expect them to essentially sit through something they've already seen. There is a very limited appeal to a replay/recreate/relive environment, regardless of how many angles you can view it from.
The only listed item that makes any sense is the "How To" item. There are times when a 3D instruction manual would be really useful. However, putting such a thing on the web is pretty pointless; you should ship the thing on a CD-ROM. I have a feeling that producing such things, in the near future at least, is probably going to be more expensive than video taping a live demo.
When are the content pundits going to realize I don't want to leave a virtual house and take a virtual train to my virtual company to get a virtual document? When I'm sitting in front of my computer, I'm intent on doing something and I don't want to be distracted in the process. All 3D environments to date suffer from a "tedious factor" that doesn't exist in standard desktop model (for the most part, and you can pull out scripting for commonly done tasks). Until 3D adds value instead of tedium, it will go nowhere.
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This is what I've been saying all along.
Actually, I just got through playing Grand Theft Auto III for the first time, so I can see where all this is trying to go and why. It works so well in video games; there's just a natural tendency to want to translate it to information processing. But they really are two different worlds. Now if you could replay, say, the Battle of Gettysburg with this much detail and watch what happens if the South doesn't try to charge up Cemetery Ridge, well then yes, I can see how it would be a practical learning experience. I think there is room for both approaches. It's a question of being selective.
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