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| Games Driving Artificial Intelligence Into The Mainstream |
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posted by Editor on Tuesday March 19, @11:34AM
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This article in Wired points out that the use of Artificial Intelligence in games has increased significantly in the last few years, as game designers focus increasingly on developing Non Player Characters (NPCs) that behave like sentient beings. As these NPCs become smarter, they are beginning to communicate among themselves, sharing new ideas and collaborating on group tasks. They have the ability to learn about their worlds on their own, using neural nets to adjust the association between objects or other players based on their experiences. One particular trend is flock behavior, in which multiple NPCs follow the player around, performing actions autonomously where possible. Some of the spontaneous behavior mentioned includes a riot breaking out after an SUV slams into a pedestrian in Grand Theft Auto III, a sentry tracking the player's bloody footprints in Metal Gear Solid 2, the artificial pets in Black & White that can be trained to interact with the objects and inhabitants of the game world through a feedback system, and a free will option in The Sims that allows characters to take on their own lives, driven by changing moods.
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