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Virtual Massacres In Real World Environment
posted by Editor on Tuesday February 05, @05:44PM
Wearable Computer Interfaces This paper describes Augmented Reality Quake (ARQuake), an extension to the First Person Shooter game Quake that converts it into an outdoor/indoor mobile augmented reality application. ARQuake runs on a low-cost wearable computer configured with GPS, a digital compass, and vision-based tracking to superimpose the Quake characters into the real world (see pictures). The traditional keyboard and mouse interaction with the game has been replaced with physical movement sensing and a functional toy gun, providing moderately accurate tracking in six degrees of freedom complete with recoil and sound effects. The paper discusses interface issues associated with the implementation, including monster selection, color, and input devices.

Open Source Information Graph Interface | Microsoft And Apple Ponder Post-PC Future  >

 

 
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  • This discussion has been archived. No new comments can be posted.
    Blurring reality (Score:1)
    by zyborg on Wednesday February 06, @08:24AM EST (#1)
    (User #87 Info)
    I read about this before, and one of the interesting comments was about safety. Apparently they always would send someone along with the game player to ensure they didn't step out onto a busy street or something. I guess if you are in hot pursuit of a monster you might not notice that real world bus heading your way. :-)
    Slashdot has finally come upon this too (Score:1)
    by mirko (mirko@my*real*familyname.org) on Friday March 01, @08:46AM EST (#2)
    (User #178 Info) http://www.eqrd.net
    Cf. this Story...
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