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| How To Design A User Interface For Wearable Computers |
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posted by Editor on Monday October 15, @07:07PM
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This paper (PDF) provides a useful set of guidelines for designing user interfaces for wearable computers. It briefly critiques the evolutionary methods used by most interfaces for laptops, handheld computers, and PDAs, showing how these approaches usually trade off functionality, screen size, and input capabilities for their mobility. It then proposes six criteria for the design of successful "in-motion" user interfaces. The paper was written by an engineer at Tangis, which has developed a commercial user interface for wearable computers called In Motion.
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