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> Also, has anyone had experience navigating an interactive 3D hyperbolic tree? I'm curious how easy that is.
You can try it for yourself, the H3/hypviewer code is downloadable for free for noncommercial use.
There are binaries for Irix and Windows, and the source should compile on any box that has OpenGL/Mesa.
> Why does adding a third dimension help hyperbolic trees so much? Is it because you're projecting the leaves onto a 2D space (sphere) rather than a 1D space (circle)?
I'm hardly an unbiased source, since I'm the one who came up with 3D hyperbolic trees. If you're interested in an extended rant on this topic, I do go on at length about it in my dissertation. The most relevant bit is section 3.4.1.3 on Information Density.
Tamara Munzner
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