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Introduction To Auditory Interfaces
posted by Editor on Wednesday October 10, @09:08AM
Speech & Sonic Interfaces This essay (PDF) from Design Sounds, an exhibition about the role of sound in design, provides a brief introduction to the theory of auditory interface design. The paper discusses topics such as mapping sound to information, the dimensions of sound, manipulation of sound parameters, and musical interfaces, and other areas. There is also a good list of the key references on the subject at the end.

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    Auditory Interface (Score:1)
    by jason on Wednesday October 10, @02:04PM EST (#1)
    (User #73 Info)
    It's good to see that I'm not the only one who believe this. Check: Audio User Interface. thanks,
    just a piece of the whole (Score:1)
    by jptxs (jptxs@.yahooNOSPAMBABY.com) on Thursday October 11, @07:44AM EST (#2)
    (User #113 Info)
    the essay is good reading. I think it makes a good case for how and why auditory interfaces could make using our computing resources a more flexible task.

    What I would like to know is what role people see AUI playing in the general scheme of interfacing with data. I'm a big fan of the right tool for the right task. It seems AUI has a big place in the consumer market, but a small one in the professional - at least as long as AI (not a typo) stays as primative as it is. I can see someone walking into their home and commanding lights to come on and hearing a chime to confirm this is all well, maybe a different charm if a bulb blows. I can also see instructions being given on what device to turn on, "put the bedroom TV on and play this afternoon's Guiding Light". All that assuming some groundwork is laid with the system on what to record, what things are called and voice printing so it knows what you're saying.

    However, saying, "search for ways to interact with devices using AUI" is different. There would need to be more intelligence behind that and that's the sort of stuff that professionals need. AI would be the key there.

    Do people agree? No?


    we speak the way we breath -- Fugazi
    YES, "right tool for the right task" (Score:1)
    by jason on Thursday October 11, @11:48AM EST (#3)
    (User #73 Info)
    I don't expect auditory interface has big role in desktop environment. But think, how long and how many people stay in front of computer screen in a whole day? 60% for office workers and 5% for others? Cellar phone, mp3 gears, radio, PDA, wearable computer are all good places that audio UI could play important role. Whenever your eyes are occupied, audio UI is out to be there! I hope i'm right.
    Problems with AUI's (Score:0)
    by Anonymous Coward on Thursday October 11, @10:18PM EST (#4)
    While maybe not within the scope of the article, its also important to point out the problems of AUI's. Such as, that auditory UI's are harder to ignore than Visual UI's. When a phone rings during a quiet performance everyone in the theatre is affected. Also, should there be standard ways to turn on and off the sound interfaces? - much like having the X button in the top right to close a window?

    I'm not a robot like you. I don't like having disks crammed into me... unless they're Oreos, and then only in the mouth. -- Fry

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