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When Architecture Meets Virtual Reality
posted by Editor on Wednesday October 03, @06:28PM
Virtual Worlds Architects are experienced at dealing with virtual spaces, so one would expect them to be adept at VR authoring. Indeed, one of the most impressive VR creations in recent years is the 3D Trading Floor (3DTF) designed by Asymptote Architecture and commissioned by the New York Stock Exchange. The 3DTF is a computer-generated model of the trading floor that allows events on the floor to be seen and understood at a glance. Real-time data is integrated from multiple feeds, including trading results and video feeds, into a 3D visual display that uses animations, colors, and geometric shapes to identify business and system events. Although the project started out as a technical visualization effort, the engineers had difficulty coming up with an effective navigation procedure, so the NYSE hired Asymptote, which is recognized in architectural circles for competitions and installations that explore the relationship between the digital and physical worlds. Then, the NYSE commission the firm to design a real-world space to serve as a command center for controlling the virtual space, resulting in a fascinating intersection of the virtual and physical worlds. Here is another article about the project from the Securities Industry Automation Corporation (with more screenshots), and a fact sheet from the NYSE with some technical specs.

Scrapbook Of Bad Designs | Open Source Game Engine  >

 

 
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  • This discussion has been archived. No new comments can be posted.
    Looks nice, but ... (Score:1)
    by eOrbit (Sven.Tuerpe@epost.de) on Thursday October 04, @08:37AM EST (#1)
    (User #32 Info) http://gaos.org/~sven/

    ... is it of any real use? Wouldn't any real task, perhaps except evaluating architecture, be supported better by a more abstract and compressed view? To me it looks like this thing suffers from the same problem as almost all 3D virtual worlds: It pretends to be real by visual appearance, but isn't in any way. It isn't as natural as it tries to be, because you cannot act as if you were there.

    Now the aim of user interface design is to let a user perform some task in a more efficient manner than it would be possible without the software. For which tasks could this be true in this case? I don't see even a single one. And no, putting virtual worlds on the virtual screens wouldn't help much.


    Re:Looks nice, but ... (Score:1)
    by Martin on Friday October 05, @12:00PM EST (#2)
    (User #93 Info)
    It's actually designed to let the stock exchange fix glitches in their physical set-up... the people who use this visualization aren't trying to pick stocks or spot market trends, but rather figure out when trouble (broken equipment, etc.) is occurring at a particular point on the trading floor. That's why they need such a literal view.

    It seems strange, but NYSE is very physically based, it's not nearly as automated as you might think--everything is based on people scurrying around from computer screen to computer screen.

    Re:Looks nice, but ... (Score:1)
    by eOrbit (Sven.Tuerpe@epost.de) on Friday October 05, @03:08PM EST (#3)
    (User #32 Info) http://gaos.org/~sven/

    Ok, but it is still questionable whether such a literal view is really needed, or even supports the task. When I'm trying to locate a street, I won't use a literal 3D representation of the city. I will use a map instead.

    German TV station ARD some time ago introduced a plaything to their weather forecast. It's a flight over Germany from one randomly selected City to another randomly selected city, showing predicted rain, blue sky, etc. I consider this the most useless part of the whole forecast. It does not tell me anything about the weather to be, and in particular nothing the 2D maps before and afterwards couldn't show.


    Re:Looks nice, but ... (Score:0)
    by Anonymous Coward on Saturday October 06, @08:52AM EST (#4)
    They have non-literal views, too, I think. I saw this firsthand a little while ago, and I remember there being some 2D maps of the floor. Presumably only the 3D view gets any press.

    The second post was pretty accurate, that you have to think of this as a physical system with a weird 3D structure. It's like designing an airplane or car, blueprints are nice but it's also nice to see a model of the whole thing.

    In general, though, I completely agree with your attitude--3D is almost never useful, it's good mainly for representing things that exist in real, 3D space and have a complex 3D structure.

    I'm not a robot like you. I don't like having disks crammed into me... unless they're Oreos, and then only in the mouth. -- Fry

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